godot-mono
« Back to VersTracker
Description:
C# scripting capable version of Godot game engine
Type: Cask  |  Latest Version: 4.6@0  |  Tracked Since: Dec 28, 2025
Links: Homepage  |  @godotengine  |  formulae.brew.sh
Category: Developer tools
Tags: godot csharp gamedev dotnet engine
Install: brew install --cask godot-mono
About:
This C#-enabled build of Godot Engine provides full access to the .NET ecosystem for game development. It allows developers to write game logic using C# for high-performance tasks while leveraging Godot's rich scene system. The mono version is ideal for teams requiring type safety, advanced tooling, and integration with existing .NET libraries.
Key Features:
  • Full C# 10 support via .NET 8 integration
  • High-performance scripting with JIT compilation
  • Access to extensive .NET libraries and NuGet packages
  • Advanced debugging with Visual Studio and JetBrains Rider
  • Identical feature set to standard Godot with added .NET capabilities
Use Cases:
  • Developing complex games requiring high-performance logic
  • Integrating existing .NET libraries or middleware into a game
  • Building games with teams experienced in C# and Visual Studio
  • Creating procedural content generation tools using C#
Alternatives:
  • godot – Standard version uses GDScript; mono version required for C#
  • unity – Godot is open-source and lightweight, while Unity is a commercial engine with a larger ecosystem
Version History
Detected Version Rev Change Commit
Jan 26, 2026 4:37pm 4.6 0 VERSION_BUMP cb39f603
Sep 15, 2025 11:03pm 4.5 0 VERSION_BUMP 1a7a7736
Sep 15, 2025 12:16pm 4.4.1 0 VERSION_BUMP b6afa65d