sdl2_net
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Description:
Small sample cross-platform networking library
Type: Formula  |  Tracked Since: Dec 28, 2025
Links: Homepage  |  @libsdl_org  |  formulae.brew.sh
Category: Networking
Tags: networking sdl gamedev cross-platform sockets
Install: brew install sdl2_net
About:
SDL_net is a small, cross-platform networking library that provides a simple, portable interface to TCP and UDP sockets. It abstracts away platform-specific socket implementation details, allowing developers to write network code that compiles and runs identically across Windows, macOS, Linux, and other systems. This library is part of the Simple DirectMedia Layer (SDL) ecosystem, making it an ideal choice for game developers needing straightforward networking capabilities.
Key Features:
  • Cross-platform TCP and UDP socket abstraction
  • Support for network DNS resolution and IP address handling
  • Integration with SDL's main event loop for non-blocking I/O
  • Minimal dependencies and small footprint
Use Cases:
  • Adding multiplayer networking to SDL-based games
  • Creating cross-platform networked applications
  • Implementing simple client-server communication
Alternatives:
  • libuv – More comprehensive async I/O with networking, but larger and more complex
  • Boost.Asio – Powerful C++ networking library, but requires C++ and Boost ecosystem
  • enet – Focuses on reliable UDP with optional reliability layers, more specialized for games
Version History
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